Mines Rise
Mines Rise
Dig deeper. Rise higher.
SENSA GAMING · 18+ · PLAY RESPONSIBLY
Balance · demo1 000.00
0m
Sand · 3×3
2 bombs · dig 3 to break through
Next×1.25

DIGBYReady when you are. Tap the ground to start.

Dig deeper.
Rise higher.

Sand, stone, ice, magma. Every layer is wider, more dangerous and pays more. Relic fragments hide in stone and ice. The Lost Relic waits in the magma.

Tap any spot to start digging

1.00
Mode
Rounds0
Wagered0.00
Won0.00
Session RTP—
Best—
Net position0.00
Top finds none yet
  • Wins of ×10 and more, fragments and relics land here.
Expedition log no rounds yet

Finished rounds appear here with the bomb layout of every layer and their fairness seeds.

Provably fair

Before each round you see the hash of the server seed. Bomb positions for every layer and every bonus roll come from HMAC-SHA256(server seed, client seed : nonce : tag). After the round the server seed is revealed in the expedition log, where you can verify the layout.

Next server seed hash
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Nonce
0
Field guide & math

Each time you break through to a new layer the ground shifts: bombs are re-dealt into all undug cells of the bigger field, and the player is told so on screen. In stone and ice each safe dig has a 3% chance to uncover a relic fragment that ends the dig at ×1.5, ×2 or ×3 of the current win (60/30/10%). In magma each safe dig has a 2% chance to uncover the Lost Relic at ×2, ×3, ×5, ×10 or ×25 (60/25/10/4/1%), capped at max win. The red signal at the bottom of the shaft pulses faster as you dig deeper. Every step is 5 m of depth.

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Demo version: you play with virtual credits only. No real-money bets and no real-money winnings. 18+ · Play responsibly.